WEEK SUMMARY - 24/03/2024
CRECHE AND BURN
Drew a buggy pile example to help clarify this for the character designers and animators. Discussed making a turnaround sheet just for the pile.
I also started thinking more about my character animation deliverable for assessment. At a portfolio building lecture on Tues(?), Susan suggested animating an existing character in an uncharacteristic way to make it clear it isn't a study from existing footage. As I'm animating a kid, I thought I could achieve this and still get some practise in animating a cheeky kid, by having him pretend to be a zombie. I very roughly mapped this out to ensure I would be able to fill the 5 second requirement for this animation.
I then sketched out the expressions I wanted to fit into this animation. Osomatsu-kun has a fairly simple style that is easy enough to replicate, but I'm taking this opportunity to practise pushing the expressions in my character animation, as a lot of Osomatsu-kun's jokes are reaction-based, and all the characters feel very big emotions!